vocabulary
Weeks 1 & 2
1. Accountability-the fact or condition of being accountable; responsibility.
2. Collaborate-work jointly on an activity, esp. to produce or create something.
3. Expectation-a belief that someone will or should achieve something.
4. Goal-the object of a person's ambition or effort; an aim or desired result.
5. Integrity-being honest and having strong moral principles; moral uprightness.
6. Objective-a thing aimed at or sought; a goal.
7. Procedure-an established or official way of doing something.
8. Respect-a feeling of deep admiration for someone or something elicited by their abilities, qualities, or achievements.
Weeks 3 &4
1. Algorithm-a process or set of rules to be followed in calculations or other problem-solving operations, esp. by a computer.
2. Boolean-a binary variable, having two possible values called “true” and “false.”
3. Conditional Statement-A logical statement involving a comparison, which yields a Boolean (True or False) value.
4. Debug-the process of identifying and removing errors from computer hardware or software.
5. Event handler-In computing, an event is an action or occurrence detected by the program that may be handled by the program. Typically events are handled synchronously with the program flow, that is, the program has one or more dedicated places where events are handled, frequently an event loop.
6. Glitch-suffer a sudden malfunction or irregularity.
Jan - Feb
1. Design Process-A design process generates a conceptual solution for a problem stated in the form of requirements.
2. Problem-a matter or situation regarded as unwelcome or harmful and needing to be dealt with and overcome.
3. concept-an abstract idea; a general notion.
4. Brainstorming-produce an idea or way of solving a problem by holding a spontaneous group discussion.
5. Generate-cause (something, esp. an emotion or situation) to arise or come about.
6. research-the systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions.
7. Iterate-perform or utter repeatedly.
8. Solution-a means of solving a problem or dealing with a difficult situation.
9. construct-to build something.
10. Test-a procedure intended to establish the quality, performance, or reliability of something, esp. before it is taken into widespread use.
11. Prototype-a first, typical or preliminary model of something, esp. a machine, from which other forms are developed or copied.
12. Evaluate-form an idea of the amount, number, or value of; assess.
week 9 and 10
Actions-Something that happens in response to an event. Examples, setting a score, playing a sound etc.
Backgrounds-Are either colors or large images that are used as foregrounds for the rooms In which the game takes place
Events-Specify how objects should behave
GML (game maker language)-Programing language built into game maker.
Instances-Is one particular ______ of an object
Objects-Are entities on the game that do things.Resources-In game maker you can define various types of _____
Rooms-Are levels in which the game takes place.
Sprites-Are the visual representations of all objects in the game
Variable-Are memory locations that store information
march
1. Oscillate-move or swing back and forth at a regular speed.
2. Right triangle-a triangle with a right angle.
3. Icon-a person or thing regarded as a representative symbol of something.
4. Sketch-a rough or unfinished drawing or painting, often made to assist in making a more finished picture.
5. Annotate-add notes to (a text or diagram) giving explanation or comment.
april
1. fuel cell-a cell producing an electric current directly from a chemical reaction.
2. incinerate-destroy something by burning
3. limitation-a limiting rule or circumstance; a restriction
4. offset-the amount or distance by which something is out of line.
5. packet-a ship traveling at regular intervals between two ports, originally for the conveyance of mail.
6. pneumatic (define and give an example)-containing or operated by air or gas under pressure. propane tank
7. recycle-convert (waste) into reusable material
8. specifications-an act of describing or identifying something precisely or of stating a precise requirement.
9. tangent-a straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work-activity involving mental or physical effort done in order to achieve a purpose or result.
1. Accountability-the fact or condition of being accountable; responsibility.
2. Collaborate-work jointly on an activity, esp. to produce or create something.
3. Expectation-a belief that someone will or should achieve something.
4. Goal-the object of a person's ambition or effort; an aim or desired result.
5. Integrity-being honest and having strong moral principles; moral uprightness.
6. Objective-a thing aimed at or sought; a goal.
7. Procedure-an established or official way of doing something.
8. Respect-a feeling of deep admiration for someone or something elicited by their abilities, qualities, or achievements.
Weeks 3 &4
1. Algorithm-a process or set of rules to be followed in calculations or other problem-solving operations, esp. by a computer.
2. Boolean-a binary variable, having two possible values called “true” and “false.”
3. Conditional Statement-A logical statement involving a comparison, which yields a Boolean (True or False) value.
4. Debug-the process of identifying and removing errors from computer hardware or software.
5. Event handler-In computing, an event is an action or occurrence detected by the program that may be handled by the program. Typically events are handled synchronously with the program flow, that is, the program has one or more dedicated places where events are handled, frequently an event loop.
6. Glitch-suffer a sudden malfunction or irregularity.
Jan - Feb
1. Design Process-A design process generates a conceptual solution for a problem stated in the form of requirements.
2. Problem-a matter or situation regarded as unwelcome or harmful and needing to be dealt with and overcome.
3. concept-an abstract idea; a general notion.
4. Brainstorming-produce an idea or way of solving a problem by holding a spontaneous group discussion.
5. Generate-cause (something, esp. an emotion or situation) to arise or come about.
6. research-the systematic investigation into and study of materials and sources in order to establish facts and reach new conclusions.
7. Iterate-perform or utter repeatedly.
8. Solution-a means of solving a problem or dealing with a difficult situation.
9. construct-to build something.
10. Test-a procedure intended to establish the quality, performance, or reliability of something, esp. before it is taken into widespread use.
11. Prototype-a first, typical or preliminary model of something, esp. a machine, from which other forms are developed or copied.
12. Evaluate-form an idea of the amount, number, or value of; assess.
week 9 and 10
Actions-Something that happens in response to an event. Examples, setting a score, playing a sound etc.
Backgrounds-Are either colors or large images that are used as foregrounds for the rooms In which the game takes place
Events-Specify how objects should behave
GML (game maker language)-Programing language built into game maker.
Instances-Is one particular ______ of an object
Objects-Are entities on the game that do things.Resources-In game maker you can define various types of _____
Rooms-Are levels in which the game takes place.
Sprites-Are the visual representations of all objects in the game
Variable-Are memory locations that store information
march
1. Oscillate-move or swing back and forth at a regular speed.
2. Right triangle-a triangle with a right angle.
3. Icon-a person or thing regarded as a representative symbol of something.
4. Sketch-a rough or unfinished drawing or painting, often made to assist in making a more finished picture.
5. Annotate-add notes to (a text or diagram) giving explanation or comment.
april
1. fuel cell-a cell producing an electric current directly from a chemical reaction.
2. incinerate-destroy something by burning
3. limitation-a limiting rule or circumstance; a restriction
4. offset-the amount or distance by which something is out of line.
5. packet-a ship traveling at regular intervals between two ports, originally for the conveyance of mail.
6. pneumatic (define and give an example)-containing or operated by air or gas under pressure. propane tank
7. recycle-convert (waste) into reusable material
8. specifications-an act of describing or identifying something precisely or of stating a precise requirement.
9. tangent-a straight line or plane that touches a curve or curved surface at a point, but if extended does not cross it at that point.
10. work-activity involving mental or physical effort done in order to achieve a purpose or result.